

Why would you move it down after you conformed to sliders? You may still have to do some minor touch-ups to eliminate clipping, but not nearly as much as described Good to know you don't need Skyrim Outfit Studio!īut the rest didn't really work for me.or at least after step 5. Is yours superior? chickenscrotum wrote: The author's heart is in the right place, but he's actually making it harder than it has to be. You may still have to do some minor touch-ups to eliminate clipping, but not nearly as much as described here.Įdited by chickenscrotum, 09 January 2017 - 09:46 PM.


OS for FO4 will still give a warning if you open a Skyrim nif, but you can still export the OBJ.Ģ) start a new project in OS for F04 using the Skyrim CBBE -> FO4 CBBE reference.Ħ) move the reference slider to 100% <- You'll see it magically morph into the FO4 shape, saving you from doing all the reshape work by hand.ħ) move the newly morphed object down on the z axis by -120.Įxport to nif, uncheck box to export reference.ĩ) start a new project, use CBBE as reference, and select your newly exported nif as the outfit.ġ0) copy the bone weights, and transfer the textures as described.ġ1) save the project and build in bodyslide. The author's heart is in the right place, but he's actually making it harder than it has to be.Ī) you don't need 2 versions of Outfit Studio. Notoriousweenie wrote: I am curious, your method is vastly different from the one on Loverslab as well as the one I've been using.
